Unto The End
By 2 Ton Studios
Official Selections
Metadata
Developer | 2 Ton Studios |
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Publisher | 2 Ton Studios |
Release date | Dec 9, 2020 |
Intense sword fights set in a handcrafted world. A challenging combat adventure in the style of a cinematic platformer.
The combat
We worked hard to capture the feeling of melee combat without it being a sword fighting simulator. The sweaty palms, “oh no!” moments, and back and forth of a great fight. You can drop your sword, bleed to death from your wounds, and win or lose every fight in 2 or 3 hits. Success is all about staying calm and making the most of your opportunities.
Every creature you meet is as smart and capable as the player’s character - there for a reason, never just some “evil enemy”. Each with their own fighting style - we don’t have simple enemies and then a boss.
An adventure
More than anything else we want Unto The End to feel like an adventure. We designed a lot of Unto while traveling through countries where we didn’t speak the language and didn’t know anyone else.
We did a lot of exploring when on those travels, often getting off the beaten path and lost in nature. That feeling of being alone and unsure, making tough decisions, and overcoming challenges, is, to us, what adventure is all about.
Unto The End has a simple story: get back home to your family. You’re a warrior that’s decent with a sword, not a trained knight or legendary hero. We wanted gameplay to be about the player, their observations and actions.
Choosing not to fight
Difficulty is designed into gameplay. You can make it to the end without fighting anything - running, stealing, trading, using items, interacting with the environment, helping those in need, and leaving some innocents to fend for themselves. Being observant and careful, exploring the nooks and crannies of the world, gives you more tools to work with, opening up alternatives to fighting.
The challenge of fighting comes from skillfully reading and reacting, not reflexes. We have a ‘Combat Assist’ setting that allows players to slow down the action just during combat moments. It gives them more time to read and react while still offering a challenge.
If you’re interested in learning more about Unto’s combat system, damage model, armour and so on, we wrote a Combat Handbook - it’s a bit like an old school instruction manual, if you remember those :).